Steven Shaw

Game Designer/Level Designer

Game Project prototypes

Path of Greed
Gravity Bomb
Four Phases

Most Recent Work

Level Design/Quest Design/Dialogue Design/Greybox implementation

My Design Documents

Hard skills

  • Level Design

  • Numeric Design

  • Unreal engine

  • Unity

  • Photoshop

  • Maya

  • Agile methodology

  • Game design Documentation

  • Perforce

  • Gameplay Design

  • Confluence

  • Game theory implementation

  • World Building

Soft skills

  • Strong Creativity

  • Effective at team communication

  • Problem-solver

  • Inquisitive

  • Deeply Motivated to make great games

  • Openminded

  • Willing to Research out of field

  • Versed in multiple mediums of media

Education and Work Experience

Brunel University

Game Design BA

Infinity27

INTERACTIVE REAL-TIME 3D DEVELOPER

North Kent Collage

Game Design Diploma